Dakota
Version 6.20
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Style Guidelines and Conventions
Common code development practices can be extremely useful in multiple developer environments. Particular styles for code components lead to improved readability of the code and can provide important visual cues to other developers. Much of this recommended practices document is borrowed from the CUBIT mesh generation project, which in turn borrows its recommended practices from other projects, yielding some consistency across Sandia projects. While not strict requirements, these guidelines suggest a best-practices starting point for coding in Dakota.
Style guidelines involve the ability to discern at a glance the type and scope of a variable or function.
Class names should be composed of two or more descriptive words, with the first character of each word capitalized, e.g.:
Class member variables should be composed of two or more descriptive words, with the first character of the second and succeeding words capitalized, e.g.:
Temporary (i.e. local) variables are lower case, with underscores separating words in a multiple word temporary variable, e.g.:
Constants (i.e. parameters) and enumeration values are upper case, with underscores separating words, e.g.:
Function names are lower case, with underscores separating words, e.g.:
There is no need to distinguish between member and non-member functions by style, as this distinction is usually clear by context. This style convention allows member function names which set and return the value of a similarly-named private member variable, e.g.:
In cases where the data to be set or returned is more than a few bytes, it is highly desirable to employ const references to avoid unnecessary copying, e.g.:
Note that it is not necessary to always accept the returned data as a const reference. If it is desired to be able change this data, then accepting the result as a new variable will generate a copy, e.g.:
Finally, many classes provide move constructors (including all standard library objects such as std::vectors), which reduce unnecessary copying. If a function creates such an object, it's generally fine for the return type to just be the class of the object, not a const reference.
Appearance of typedefs to redefine or alias basic types is isolated to a few header files (data_types.h
, template_defs.h
), so that issues like program precision can be changed by changing a few lines of typedefs rather than many lines of code, e.g.:
xemacs
is the preferred source code editor, as it has C++ modes for enhancing readability through color (turn on "Syntax highlighting"). Other helpful features include "Paren highlighting" for matching parentheses and the "New Frame" utility to have more than one window operating on the same set of files (note that this is still the same edit session, so all windows are synchronized with each other). Window width should be set to 80 internal columns, which can be accomplished by manual resizing, or preferably, using the following alias in your shell resource file (e.g., .cshrc):
alias xemacs "xemacs -g 81x63"
where an external width of 81 gives 80 columns internal to the window and the desired height of the window will vary depending on monitor size. This window width imposes a coding standard since you should avoid line wrapping by continuing anything over 80 columns onto the next line.
Indenting increments are 2 spaces per indent and comments are aligned with the code they describe, e.g.:
Also, the continuation of a long command is indented 2 spaces, e.g.:
and similar lines are aligned for readability, e.g.:
Lastly, #ifdef's are not indented (to make use of syntax highlighting in xemacs).
In addition to the style outlined above, the following file naming conventions have been established for the Dakota project.
File names for C++ classes should, in general, use the same name as the class defined by the file. Exceptions include:
The type of file is determined by one of the four file name extensions listed below:
.hpp A class header file ends in the suffix .hpp. The header file provides the class declaration. This file does not contain code for implementing the methods, except for the case of inline functions. Inline functions are to be placed at the bottom of the file with the keyword inline preceding the function name.
.cpp A class implementation file ends in the suffix .cpp. An implementation file contains the definitions of the members of the class.
.h A header file ends in the suffix .h. The header file contains information usually associated with procedures. Defined constants, data structures and function prototypes are typical elements of this file.
Class documentation uses the doxygen tool available from http://www.doxygen.org and employs the JAVA-doc comment style. Brief comments appear in header files next to the attribute or function declaration. Detailed descriptions for functions should appear alongside their implementations (i.e., in the .cpp files for non-inlined, or in the headers next to the function definition for inlined). Detailed comments for a class or a class attribute must go in the header file as this is the only option.
NOTE: Previous class documentation utilities (class2frame and class2html) used the "//-" comment style and comment blocks such as this:
These tools are no longer used, so remaining comment blocks of this type are informational only and will not appear in the documentation generated by doxygen.
Dakota conventions for CMake files, such as CMakeLists.txt, FooConfig.cmake, etc., follow. Our goal is ease of reading, maintenance, and support, similar to the C++ code itself. Current CMake versions and build hints are maintained at the Developer Portal http://dakota.sandia.gov/developer/.
These variable naming conventions are especially important for those that ultimately become preprocessor defines and affect compilation of source files.
Feature toggling: when possible, use the "HAVE_<pkg/feature>" convention already in use by many CMake-enabled TPLs, e.g.,
When a variable/preprocessor macro could result in name clashes beyond Dakota scope, e.g., for library_mode users, consider prefixing the "HAVE_<pkg>" name with DAKOTA_, e.g. DAKOTA_HAVE_MPI. Currently, MPI is the only use case for such a variable in Dakota, but many examples can be found in the CMake Modules source, e.g.